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Runes of Magic Story

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Runes of Magic Story Empty Runes of Magic Story

Post  Bebac Thu Mar 19, 2009 5:27 am

Runes of Magic Story Runes%20of%20magic


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Runes of Magic Story Empty Taborea world of Runes of Magic

Post  Bebac Thu Mar 19, 2009 5:31 am

Taborea was once a book in which the creation of a simple world of flora and fauna was supposed to be recorded, but today it is full of myths and legends.
The continents are covered by baffling and cryptic traces of time long gone.
In the Age of discovery the people of Taborea are now on a quest to find out about their mystical past.
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Runes of Magic Story Empty 1 - Creation

Post  Bebac Thu Mar 19, 2009 5:55 am

Origin
A long time ago god Ayvenas created a book, in which he captured the shape of the world and recorded the origin of life. The book's name was "Taborea".
Taborea
Ayvenas wished for plants, so endless fields of mellow grass and gigantic trees, almost reaching the sky, assumed a definite form.

When he longed for a magnificent firmament, the bright blue sky and the starry canopy were born. He yearned for new sounds and created the wind's hissing.

Despite creating this world's beauty, he still felt lonely. Therefore, he took some clay and formed the first life forms.
God and the people
Ayvenas noticed that his created life forms were very weak. Minor incidents caused grave injuries; if they fell ill certain death loomed. In the face of danger they were fearful and because they had no idea how to protect themselves, they were pathetic.

So Ayvenas wrote incarnations of himself into Taborea to teach them how to use their various skills and abilities. Before long they banded together according to their characteristics. The world’s races were born and the legend of creation was written.
It was a time when the elements were still in balance. The divine envoys Ayvenas had sent out, guarded the young and innocent world.
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Runes of Magic Story Empty 2 - Age of Myths

Post  Bebac Thu Mar 19, 2009 5:56 am

The world's changes
The races evolved according to their own wishes and Ayvenas was glad to see calm and stable growth. One day, while writing, a thought crossed Ayvena's mind: "What if the world was imbalanced? What kind of world would it be?"

Without being conscious about it, this thought made it into the recording and secretly began to change the world.
Transformation and hope
Due to Ayvena's unconscious idea, the world's peoples began to change. His envoys taught them knowledge and abilities, but differences among them emerged. As the envoys taught them to live by the virtue of their own strength, most people devoted themselves to farming and hunting, but a few started to steal and to rob. In spite of this, the envoys taught them to unite in the face of danger. Many peoples lived peacefully, side by side, while there were others who started to fight amongst each other.

But finally even god’s envoys started to develop their own characteristics and their own consciousness, as did the elements. Once they were the guardians of balance, but they began to mix with different creatures causing countless magical beings to be created, of which the dragons were the most powerful.

The actions of those mighty creatures formed the basis of many stories, turning to myth later on. For that reason this epoch is called the Age of Myths.
The Myth of the Oracles
Ayvenas was taken aback as he realized that the world of Taborea was slipping out of his control. So he decided to tear apart the chapters of the future and to scatter the fragments throughout the land. His intention was to hand the power over the world to the people, so that they may shape Taborea's future.

The divine envoys were not aware of this plan and felt great despair, they even tried to restore the pieces. Only then did they become aware of god's wishes and eventually complied. At Ayvena's behest, the envoys pulled back and vanished from the world - thus the Age of Myths came to an end.

Over the centuries Ayvena's destruction of his own creation became a legend. Humans of later epochs called the scattered pieces of Taborea oracles. Some even say, that he who obtains the oracles, can define the future.
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Runes of Magic Story Empty 3 - Ancient Times

Post  Bebac Thu Mar 19, 2009 5:57 am

Classical Epoch
After the peoples were left alone to care for themselves, they began to form alliances from which eventually the states and nations emerged. For the first time culture life started to flourish and many achievements we know today appeared.

The fastest growing and most influential people of the time were the Humans. They had the most extensive knowledge of the runes and could wield an almost divine power. This advanced civilization lasted almost a millennium and was later called “The Ancient Kingdoms”..

This time had great influence on the later norms and ways of living and formed the basis for later knowledge and world-view. Because of this, it is also called the Classical Epoch.
The War of Balanzasar
With more knowledge, man's power increased dramatically, as did his greed.
Small and sporadic conflicts escalated into wars between whole nations and they started to use magic to cause death and destruction.

The technological evolution went so far that humans even challenged the gods. They tried to enslave dragons and elements, to create unthinkable monsters with the rune's help and to even transform their own bodies according to their vision.

A century-long war broke out and little by little all the other people were drawn into the conflict, until no place in this world remained unharmed. The time was named after the most terrible battle ever: The War of Balanzasar. Eventually the enslaved dragons and elements broke their chains and were free again.

Because of their hate for the Humans, they destroyed everything mankind had built before leaving to other spheres. These events were later called "Heaven's punishment". But even after the war had ended no peace took hold between the quarreling factions. Nations that still had any power attacked their weaker neighbors and the suffering of those affected was even greater.






Epoch of chaos
Some of the stronger countries subdued the smaller and weaker ones and enslaved their inhabitants. Their predominance was based on the fact that the leaders had transformed their bodies with the runes' power. They saw themselves as a new race destined to rule the world and were referred to as "daemons".
As soon as they started to detach themselves from mankind and to look down upon their past brethren, hate filled the people's hearts and the will to topple the daemons manifested. But all other peoples were either carrying deep scars from the War of Balanzasar, had lost all faith in mankind or were so fearful of the daemons that they were subdued. Consequently, this era was completely dominated by daemons.

There was also discord and distrust among the daemons. After all weak countries were subdued, yet another war started, this time amongst the daemons. There were no dragons and elements left to stop them. The absolute terror they caused eventually brought forward the alliance, encompassing all peoples and countries. A successful plan was soon put into motion.
Ancient Times – The Great Banishment
This alliance created a sphere, which they referred to as "World of the void", and positioned interdimensional portals everywhere in the daemon's dominion leading to this place.

A war followed, known by the name of "The Great Banishment". The alliance escalated it on purpose and lured the blood-thirsty daemons to the portals. Endless lives were sacrificed to ban them one after another into the void. As the last one of them was banned all portals were sealed.
The method they used is no longer known, but it was successful. The few remaining daemons had lost all their power and were hunted by the humans. They had but one option - escape into the shadow.

But the price of victory was immense. Only one tenth of them survived the wars and numerous cultural icons were banned along with the daemons.
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Runes of Magic Story Empty 4 - Age of Punishment

Post  Bebac Thu Mar 19, 2009 5:59 am

The Epoch of Peace
For a while, peace found its way into the world and humans lived together in harmony with other peoples.
But the terror of the past still gripped their hearts. And since some daemons still lived in freedom, humankind developed a method to catch the remaining ones.

Using the most powerful rune magic, they created gigantic stone statues that were as powerful as the mighty dragons. These cold and emotionless monsters were able to make decisions independently and were called "guardians". Under the umbrella of their protection peace was secured.

The remaining humans banded together to start a new nation living in peace with other nations.
In the face of the soon to follow catastrophe this era is called the Epoch of Peace.
The Epoch of Storm
After the Epoch of Peace, the Epoch of Storm began.

The exact time of this era is still unknown today. The only thing that is known is that the guardians were involved in it. Either their creators forgot that the civilizations would evolve further or history was about to repeat itself -a new war was looming.

Whatever the reason, one day the guardians realized that civilization was heading into a catastrophe and they began to wipe it out.

Humankind and other peoples did not have the power they once had and were utterly helpless against the guardian's onslaught.
The only feasible option they had left was to flee.

It took only a year before human civilization was annihilated and the Ancient Kingdoms just another note of history.






The Epoch of Darkness
On their hunt for the last traces of human civilization the guardians encountered dragons and elementals and considered them to be hostile due to their immense power.

But the guardians were man-made entities and no match for the divine creatures of god so one after another they were destroyed. Eventually the guardian's guidance mechanism malfunctioned for unknown reasons and they fell into a deep slumber.

The surviving humans had lost everything - their treasured civilization, their complete knowledge - but other peoples had also suffered great losses. Now they were living like they had at the beginning of time: without magic or machines, driven by fear, insanity and superstition, unable to crawl out if the pit again.

This period entered history as the Epoch of Darkness

Eventually the survivors of the Ancient Kingdoms developed a whole new culture and are known today as barbarians.
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Runes of Magic Story Empty Re: Runes of Magic Story

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Runes of Magic Story Empty Re: Runes of Magic Story

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